DOIBush, Vannevar (1945). “As We May Think,” Atlantic Monthly 176 (July 1945) pp. 101-108.
1980s
1980s
1983 The Model Human Processor
Stuart K. Card ● Allen Newell ● Thomas P. Moran
Theory
Official | PDF (Chapter 2)Stuart K. Card, Allen Newell, and Thomas P. Moran. 1983. The Psychology of Human-Computer Interaction. L. Erlbaum Assoc. Inc., Hillsdale, NJ, USA. (Chapter 2 The Model Human Processor).
1984 Social psychological aspects of computer-mediated communication
Sara Kiesler ● Jane Siegel ● Timothy W. McGuire
Theory
Social Computing
PDFKiesler, S., Siegel, J., & McGuire, T. W. (1984). Social psychological aspects of computer-mediated communication. American Psychologist, 39(10), 1123–1134. https://doi.org/10.1037/0003-066X.39.10.1123
1985 Direct Manipulation Interfaces
Edwin L. Hutchins ● James D. Hollan ● Donald A. Norman
Theory
DOIEdwin L. Hutchins, James D. Hollan & Donald A. Norman (1985) Direct Manipulation Interfaces, Human–Computer Interaction, 1:4, 311-338, DOI: 10.1207/s15327051hci0104_2
1990s
1990s
1991 The Computer for the 21st Century
Mark Weiser
Vision
UbiComp
DOI | PDF (Colored)Mark Weiser. 1999. The computer for the 21st century. SIGMOBILE Mob. Comput. Commun. Rev. 3, 3 (July 1999), 3–11. https://doi.org/10.1145/329124.329126
1992 Beyond being there
James D. Hollan ● Scott Stornetta
Vision
Social Computing
Critique
DOIJim Hollan and Scott Stornetta. 1992. Beyond being there. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘92), Penny Bauersfeld, John Bennett, and Gene Lynch (Eds.). ACM, New York, NY, USA, 119-125. DOI: https://doi.org/10.1145/142750.142769
1993 Interacting with paper on the DigitalDesk
Pierre Wellner
Tangible UIs
Prototype
DOIPierre Wellner. 1993. Interacting with paper on the DigitalDesk. Commun. ACM 36, 7 (July 1993), 87–96. https://doi.org/10.1145/159544.159630
1994 Groupware and social dynamics: eight challenges for developers
Jonathan Grudin
Social Computing
Design Principle
DOI | HTML | Saved HTML | PDFJonathan Grudin. 1994. Groupware and social dynamics: eight challenges for developers. Commun. ACM 37, 1 (Jan. 1994), 92–105. https://doi.org/10.1145/175222.175230
1995 How to Conduct a Heuristic Evaluation and 10 Usability Heuristics
Official | PDF | BookHugh Beyer and Karen Holtzblatt. 1997. Contextual Design: Defining Customer-Centered Systems. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA. (Ch 3: Principles of Contextual Inquiry)
1997 An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments
Doug A. Bowman ● Larry F. Hodges
Virtual Reality
DOI | PDFDoug A. Bowman and Larry F. Hodges. 1997. An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments. In Proceedings of the 1997 symposium on Interactive 3D graphics (I3D '97). Association for Computing Machinery, New York, NY, USA, 35–ff. https://doi.org/10.1145/253284.253301
1997 Tangible bits: towards seamless interfaces between people, bits and atoms
Hiroshi Ishii ● Brygg Ullmer
Prototype
UbiComp
Tangible UIs
DOIHiroshi Ishii and Brygg Ullmer. 1997. Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems (CHI '97). Association for Computing Machinery, New York, NY, USA, 234–241. https://doi.org/10.1145/258549.258715
1999 Information Visualization
Stuart K. Card ● Jock D. Mackinlay ● Ben Shneiderman
InfoVis
Methods
PDFStuart K. Card, Jock D. Mackinlay, and Ben Shneiderman (Eds.). 1999. Readings in information visualization: using vision to think. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA. (Chapter 1: Information Visualization)
1999 Principles of mixed-initiative user interfaces
Eric Horvitz
Design Principles
Direct Manipulation
DOI | PDFEric Horvitz. 1999. Principles of mixed-initiative user interfaces. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '99). Association for Computing Machinery, New York, NY, USA, 159–166. https://doi.org/10.1145/302979.303030
2000s
2000s
2001 At Home with Ubiquitous Computing: Seven Challenges
W. Keith Edwards ● Rebecca E. Grinter
UbiComp
Design Principles
DOIEdwards, W.K., Grinter, R.E. (2001). At Home with Ubiquitous Computing: Seven Challenges. In: Abowd, G.D., Brumitt, B., Shafer, S. (eds) Ubicomp 2001: Ubiquitous Computing. UbiComp 2001. Lecture Notes in Computer Science, vol 2201. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45427-6_22
2001 DiamondTouch: a multi-user touch technology
Paul Dietz ● Darren Leigh
Direct Manipulation
Prototype
DOI | PDFPaul Dietz and Darren Leigh. 2001. DiamondTouch: a multi-user touch technology. In Proceedings of the 14th annual ACM symposium on User interface software and technology (UIST '01). Association for Computing Machinery, New York, NY, USA, 219–226. https://doi.org/10.1145/502348.502389
2003 Exploring and Finding Information
Peter Pirolli
Theory
Information Retrieval
PDF | BookJohn M. Carroll. 2003. HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA. (Chapter 7 Exploring and Finding Information by Peter Pirolli.)
2004 The familiar stranger: anxiety, comfort, and play in public places
Eric Paulos ● Elizabeth Goodman
UbiComp
Social Computing
DOIEric Paulos and Elizabeth Goodman. 2004. The familiar stranger: anxiety, comfort, and play in public places. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '04). Association for Computing Machinery, New York, NY, USA, 223–230. https://doi.org/10.1145/985692.985721
2004 Six Learning Barriers in End-User Programming Systems
Andrew J. Ko ● Brad A. Myers ● Htet Htet Aung
Design Principles
Education
DOIAndrew J. Ko, Brad A. Myers, and Htet Htet Aung. 2004. Six Learning Barriers in End-User Programming Systems. In Proceedings of the 2004 IEEE Symposium on Visual Languages - Human Centric Computing (VLHCC '04). IEEE Computer Society, USA, 199–206. https://doi.org/10.1109/VLHCC.2004.47
2006 How bodies matter: five themes for interaction design
Scott R. Klemmer ● Björn Hartmann ● Leila Takayama
Tangible UIs
Design Principles
Theory
DOIScott R. Klemmer, Björn Hartmann, and Leila Takayama. 2006. How bodies matter: five themes for interaction design. In Proceedings of the 6th conference on Designing Interactive systems (DIS '06). Association for Computing Machinery, New York, NY, USA, 140–149. https://doi.org/10.1145/1142405.1142429
2007 Creativity support tools: accelerating discovery and innovation
Ben Shneiderman
Design Principles
Information Retrieval
DOIBen Shneiderman. 2007. Creativity support tools: accelerating discovery and innovation. Commun. ACM 50, 12 (December 2007), 20–32. https://doi.org/10.1145/1323688.1323689
2007 Doing psychology experiments (Chapter 2 and 12)
David W. Martin
Theory
Chapter 2 | Chapter 12 | BookMartin, D. W. (2007). Doing psychology experiments. Cengage Learning. (Chapter 2 and Chapter 12)
2007 Yesterday’s Tomorrows: Notes on Ubiquitous Computing’s Dominant Vision
Genevieve Bell ● Paul Dourish
Critique
UbiComp
DOIGenevieve Bell and Paul Dourish. 2007. Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision. Personal Ubiquitous Comput. 11, 2 (Feb 2007), 133–143. https://doi.org/10.1007/s00779-006-0071-x
2008 Activity sensing in the wild: a field trial of ubifit garden
Sunny Consolvo ● David W. McDonald ● Tammy Toscos ● Mike Y. Chen ● Jon Froehlich ● Beverly Harrison ● Predrag Klasnja ● Anthony LaMarca ● Louis LeGrand ● Ryan Libby ● Ian Smith ● James A. Landay
UbiComp
Prototype
DOISunny Consolvo, David W. McDonald, Tammy Toscos, Mike Y. Chen, Jon Froehlich, Beverly Harrison, Predrag Klasnja, Anthony LaMarca, Louis LeGrand, Ryan Libby, Ian Smith, and James A. Landay. 2008. Activity sensing in the wild: a field trial of ubifit garden. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). Association for Computing Machinery, New York, NY, USA, 1797–1806. https://doi.org/10.1145/1357054.1357335
2008 Designing games with a purpose
Luis von Ahn ● Laura Dabbish
Social Computing
Crowdsourcing
Machine Learning
DOILuis von Ahn and Laura Dabbish. 2008. Designing games with a purpose. Commun. ACM 51, 8 (August 2008), 58–67. https://doi.org/10.1145/1378704.1378719
2009 Usability evaluation considered harmful (some of the time)
Saul Greenberg ● Bill Buxton
Methods
Critique
DOISaul Greenberg and Bill Buxton. 2008. Usability evaluation considered harmful (some of the time). In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). Association for Computing Machinery, New York, NY, USA, 111–120. https://doi.org/10.1145/1357054.1357074
2009 The Design of Search User Interfaces
Marti A. Hearst
Design Principles
InfoVis
Information Retrieval
DOI | BookHearst, M. (2009). Search User Interfaces. Cambridge: Cambridge University Press. doi:10.1017/CBO9781139644082 (Chapter 1: The Design of Search User Interfaces)
2009 Predicting tie strength with social media
Eric Gilbert ● Karrie Karahalios
Social Computing
Machine Learning
DOIEric Gilbert and Karrie Karahalios. 2009. Predicting tie strength with social media. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). Association for Computing Machinery, New York, NY, USA, 211–220. https://doi.org/10.1145/1518701.1518736
2009 A vehicle for research: using street sweepers to explore the landscape of environmental community action
Paul M. Aoki ● R. J. Honicky ● Alan Mainwaring ● Chris Myers ● Eric Paulos ● Sushmita Subramanian ● Allison Woodruff
Social Justice
Community-Based Methods
DOIPaul M. Aoki, R. J. Honicky, Alan Mainwaring, Chris Myers, Eric Paulos, Sushmita Subramanian, and Allison Woodruff. 2009. A vehicle for research: using street sweepers to explore the landscape of environmental community action. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). Association for Computing Machinery, New York, NY, USA, 375–384. https://doi.org/10.1145/1518701.1518762
2010s
2010s
2010 Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India
Neil Patel ● Deepti Chittamuru ● Anupam Jain ● Paresh Dave ● Tapan S. Parikh
Social Computing
Prototype
DOINeil Patel, Deepti Chittamuru, Anupam Jain, Paresh Dave, and Tapan S. Parikh. 2010. Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). Association for Computing Machinery, New York, NY, USA, 733–742. https://doi.org/10.1145/1753326.1753434
2010 Soylent: a word processor with a crowd inside
Michael S. Bernstein ● Greg Little ● Robert C. Miller ● Björn Hartmann ● Mark S. Ackerman ● David R. Karger ● David Crowell ● Katrina Panovich
Crowdsourcing
Prototype
DOIMichael S. Bernstein, Greg Little, Robert C. Miller, Björn Hartmann, Mark S. Ackerman, David R. Karger, David Crowell, and Katrina Panovich. 2015. Soylent: a word processor with a crowd inside. Commun. ACM 58, 8 (August 2015), 85–94. https://doi.org/10.1145/2791285
2011 Ability-Based Design: Concept, Principles and Examples
Jacob O. Wobbrock ● Shaun K. Kane ● Krzysztof Z. Gajos ● Susumu Harada ● Jon Froehlich
Design Principles
Methods
Accessibility
DOIJacob O. Wobbrock, Shaun K. Kane, Krzysztof Z. Gajos, Susumu Harada, and Jon Froehlich. 2011. Ability-Based Design: Concept, Principles and Examples. ACM Trans. Access. Comput. 3, 3, Article 9 (April 2011), 27 pages. https://doi.org/10.1145/1952383.1952384
2012 Input Technologies and Techniques
Ken Hinckley ● Daniel Wigdor
Theory
Design Principles
Direct Manipulation
Julie A. Jacko. 2012. Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition (3rd. ed.). CRC Press, Inc., USA. (Chapter 6: Input Technologies and Techniques by Ken Hinckley and Daniel Wigdor)
2012 Printed optics: 3D printing of embedded optical elements for interactive devices
Karl Willis ● Eric Brockmeyer ● Scott Hudson ● Ivan Poupyrev
Tangible UIs
Prototype
Fabrication
DOIKarl Willis, Eric Brockmeyer, Scott Hudson, and Ivan Poupyrev. 2012. Printed optics: 3D printing of embedded optical elements for interactive devices. In Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST '12). Association for Computing Machinery, New York, NY, USA, 589–598. https://doi.org/10.1145/2380116.2380190
2012 Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects
Munehiko Sato ● Ivan Poupyrev ● Chris Harrison
UbiComp
Prototype
DOIMunehiko Sato, Ivan Poupyrev, and Chris Harrison. 2012. Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). Association for Computing Machinery, New York, NY, USA, 483–492. https://doi.org/10.1145/2207676.2207743
2013 The Psychopathy of Everyday Things
Donald A. Norman
Theory
Design Principles
BookNorman, The Design of Everyday Things. Chapter 1: The Psychopathy of Everyday Things, (pages 1–36) (2013 version).
2015 Design and Redesign
Fernanda Viégas ● Martin Wattenberg
InfoVis
Methods
Critique
MediumFernanda Viégas and Martin Wattenberg, Design and Redesign, first published in Malofiej 22, Annual Book, Mar 27, 2015
2016 Metamaterial Mechanisms
Alexandra Ion ● Johannes Frohnhofen ● Ludwig Wall ● Robert Kovacs ● Mirela Alistar ● Jack Lindsay ● Pedro Lopes ● Hsiang-Ting Chen ● Patrick Baudisch
Prototype
Fabrication
DOIAlexandra Ion, Johannes Frohnhofen, Ludwig Wall, Robert Kovacs, Mirela Alistar, Jack Lindsay, Pedro Lopes, Hsiang-Ting Chen, and Patrick Baudisch. 2016. Metamaterial Mechanisms. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). Association for Computing Machinery, New York, NY, USA, 529–539. https://doi.org/10.1145/2984511.2984540
2017 Research through Design
Pieter Jan Stappers ● Elisa Giaccardi
Methods
Research through Design
Chapter 43 | PDFStappers, P. J., & Giaccardi, E. (2017). Research through Design. In M. Soegaard, & R. Friis-Dam (Eds.), The Encyclopedia of Human-Computer Interaction (2nd ed., pp. 1-94). The Interaction Design Foundation. (Read Chapter 43 “Research through Design” from 43.1–43.1.15).
2018 A Qualitative Exploration of Perceptions of Algorithmic Fairness
Allison Woodruff ● Sarah E. Fox ● Steven Rousso-Schindler ● Jeffrey Warshaw
Qualitative
Machine Learning
Social Justice
DOIAllison Woodruff, Sarah E. Fox, Steven Rousso-Schindler, and Jeffrey Warshaw. 2018. A Qualitative Exploration of Perceptions of Algorithmic Fairness. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Association for Computing Machinery, New York, NY, USA, Paper 656, 1–14. https://doi.org/10.1145/3173574.3174230
2020s
2020s
2020 Critical Race Theory for HCI
Ihudiya Finda Ogbonnaya-Ogburu ● Angela D.R. Smith ● Alexandra To ● Kentaro Toyama
Theory
Social Justice
DOIIhudiya Finda Ogbonnaya-Ogburu, Angela D.R. Smith, Alexandra To, and Kentaro Toyama. 2020. Critical Race Theory for HCI. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–16. https://doi.org/10.1145/3313831.3376392
2021 Introduction to human-in-the-loop machine learning
Robert Monarch
Machine Learning
Methods
Theory
Chapter 1 | PDFHuman-in-the-Loop Machine Learning : Active learning and annotation for human-centered AI, Robert (Munro) Monarch, June 2021 ISBN 9781617296741 (Chapter 1: Introduction to human-in-the-loop machine learning)
2021 Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design
Christina Harrington ● Tawanna R Dillahunt
Qualitative
Social Justice
DOIChristina Harrington and Tawanna R Dillahunt. 2021. Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 397, 1–15. https://doi.org/10.1145/3411764.3445723
2021 How WEIRD is CHI?
Sebastian Linxen ● Christian Sturm ● Florian Brühlmann ● Vincent Cassau ● Klaus Opwis ● Katharina Reinecke
Critique
Quantitative
Social Justice
DOISebastian Linxen, Christian Sturm, Florian Brühlmann, Vincent Cassau, Klaus Opwis, and Katharina Reinecke. 2021. How WEIRD is CHI? In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 143, 1–14. https://doi.org/10.1145/3411764.3445488