Official Reading Lists: 2002, 2015, 2019, 2023.

Author (121)

Stuart K. Card (2)
Jon Froehlich (2)
James D. Hollan (2)
Ivan Poupyrev (2)
Eric Paulos (2)
Donald A. Norman (2)
Björn Hartmann (2)
Ben Shneiderman (2)
Allison Woodruff (2)
W. Keith Edwards (1)
Vincent Cassau (1)
Vannevar Bush (1)
Timothy W. McGuire (1)
Thomas P. Moran (1)
Tawanna R Dillahunt (1)
Tapan S. Parikh (1)
Tammy Toscos (1)
Susumu Harada (1)
Sushmita Subramanian (1)
Sunny Consolvo (1)
Steven Rousso-Schindler (1)
Steven Feiner (1)
Shaun K. Kane (1)
Sebastian Linxen (1)
Scott Stornetta (1)
Scott R. Klemmer (1)
Scott Hudson (1)
Saul Greenberg (1)
Sarah E. Fox (1)
Sara Kiesler (1)
Ryan Libby (1)
Robert Monarch (1)
Robert Kovacs (1)
Robert C. Miller (1)
Rebecca E. Grinter (1)
R. J. Honicky (1)
Predrag Klasnja (1)
Pieter Jan Stappers (1)
Pierre Wellner (1)
Peter Pirolli (1)
Pedro Lopes (1)
Paul M. Aoki (1)
Paul Dourish (1)
Paul Dietz (1)
Patrick Baudisch (1)
Paresh Dave (1)
Neil Patel (1)
Munehiko Sato (1)
Mirela Alistar (1)
Mike Y. Chen (1)
Michael S. Bernstein (1)
Martin Wattenberg (1)
Marti A. Hearst (1)
Mark Weiser (1)
Mark S. Ackerman (1)
Luis von Ahn (1)
Ludwig Wall (1)
Louis LeGrand (1)
Leila Takayama (1)
Laura Dabbish (1)
Larry F. Hodges (1)
Krzysztof Z. Gajos (1)
Klaus Opwis (1)
Kentaro Toyama (1)
Ken Hinckley (1)
Katrina Panovich (1)
Katharina Reinecke (1)
Karrie Karahalios (1)
Karl Willis (1)
Karen Holtzblatt (1)
Jonathan Grudin (1)
Johannes Frohnhofen (1)
Jock D. Mackinlay (1)
Jeffrey Warshaw (1)
Jane Siegel (1)
James A. Landay (1)
Jakob Nielsen (1)
Jacob O. Wobbrock (1)
Jack Lindsay (1)
Ihudiya Finda Ogbonnaya-Ogburu (1)
Ian Smith (1)
Hugh Beyer (1)
Htet Htet Aung (1)
Hsiang-Ting Chen (1)
Hiroshi Ishii (1)
Greg Little (1)
Genevieve Bell (1)
Florian Brühlmann (1)
Fernanda Viégas (1)
Eric Horvitz (1)
Eric Gilbert (1)
Eric Brockmeyer (1)
Elizabeth Goodman (1)
Elisa Giaccardi (1)
Edwin L. Hutchins (1)
Doug A. Bowman (1)
Dorée Seligmann (1)
Deepti Chittamuru (1)
David W. McDonald (1)
David W. Martin (1)
David R. Karger (1)
David Crowell (1)
Darren Leigh (1)
Daniel Wigdor (1)
Christina Harrington (1)
Christian Sturm (1)
Chris Myers (1)
Chris Harrison (1)
Brygg Ullmer (1)
Brad A. Myers (1)
Blair Macintyre (1)
Bill Buxton (1)
Beverly Harrison (1)
Anupam Jain (1)
Anthony LaMarca (1)
Angela D.R. Smith (1)
Andrew J. Ko (1)
Allen Newell (1)
Alexandra To (1)
Alexandra Ion (1)
Alan Mainwaring (1)

Tag (26)

Theory (10)
Prototype (10)
Design Principles (9)
UbiComp (7)
Social Computing (7)
Methods (7)
Social Justice (5)
Critique (5)
Tangible UIs (4)
Machine Learning (4)
Vision (3)
Information Retrieval (3)
InfoVis (3)
Direct Manipulation (3)
Qualitative (2)
Fabrication (2)
Design Principle (2)
Crowdsourcing (2)
Virtual Reality (1)
Research through Design (1)
Quantitative (1)
Evaluation (1)
Education (1)
Community-Based Methods (1)
Augmented Reality (1)
Accessibility (1)

Type (4)

Conference Paper (24)
Article (10)
Book Chapter (9)
Blog Post (2)

1940s

1940s

1945 As We May Think

Vannevar Bush
Vision
DOIBush, Vannevar (1945). “As We May Think,” Atlantic Monthly 176 (July 1945) pp. 101-108.

1980s

1980s

1983 The Model Human Processor

Stuart K. Card Allen Newell Thomas P. Moran
Theory
Official  |  PDF (Chapter 2)Stuart K. Card, Allen Newell, and Thomas P. Moran. 1983. The Psychology of Human-Computer Interaction. L. Erlbaum Assoc. Inc., Hillsdale, NJ, USA. (Chapter 2 The Model Human Processor).

1984 Social psychological aspects of computer-mediated communication

Sara Kiesler Jane Siegel Timothy W. McGuire
Theory
Social Computing
PDFKiesler, S., Siegel, J., & McGuire, T. W. (1984). Social psychological aspects of computer-mediated communication. American Psychologist, 39(10), 1123–1134. https://doi.org/10.1037/0003-066X.39.10.1123

1985 Direct Manipulation Interfaces

Edwin L. Hutchins James D. Hollan Donald A. Norman
Theory
DOIEdwin L. Hutchins, James D. Hollan & Donald A. Norman (1985) Direct Manipulation Interfaces, Human–Computer Interaction, 1:4, 311-338, DOI: 10.1207/s15327051hci0104_2

1990s

1990s

1991 The Computer for the 21st Century

Mark Weiser
Vision
UbiComp
DOI  |  PDF (Colored)Mark Weiser. 1999. The computer for the 21st century. SIGMOBILE Mob. Comput. Commun. Rev. 3, 3 (July 1999), 3–11. https://doi.org/10.1145/329124.329126

1992 Beyond being there

James D. Hollan Scott Stornetta
Vision
Social Computing
Critique
DOIJim Hollan and Scott Stornetta. 1992. Beyond being there. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘92), Penny Bauersfeld, John Bennett, and Gene Lynch (Eds.). ACM, New York, NY, USA, 119-125. DOI: https://doi.org/10.1145/142750.142769

1993 Interacting with paper on the DigitalDesk

Pierre Wellner
Tangible UIs
Prototype
DOIPierre Wellner. 1993. Interacting with paper on the DigitalDesk. Commun. ACM 36, 7 (July 1993), 87–96. https://doi.org/10.1145/159544.159630

1993 Knowledge-based augmented reality

Steven Feiner Blair Macintyre Dorée Seligmann
Augmented Reality
Prototype
DOISteven Feiner, Blair Macintyre, and Dorée Seligmann. 1993. Knowledge-based augmented reality. Commun. ACM 36, 7 (July 1993), 53–62. https://doi.org/10.1145/159544.159587

1994 Groupware and social dynamics: eight challenges for developers

Jonathan Grudin
Social Computing
Design Principle
DOI  |  HTML  |  Saved HTML  |  PDFJonathan Grudin. 1994. Groupware and social dynamics: eight challenges for developers. Commun. ACM 37, 1 (Jan. 1994), 92–105. https://doi.org/10.1145/175222.175230

1995 How to Conduct a Heuristic Evaluation and 10 Usability Heuristics

Jakob Nielsen
Design Principle
Evaluation
How-to (Recently Updated?)  |  How-to (Saved PDF 1/12/22)  |  10 HeuristicsNielsen, How to Conduct a Heuristic Evaluation and 10 Usability Heuristics. (Jan 1995)

1997 Principles of Contextual Inquiry

Hugh Beyer Karen Holtzblatt
Methods
Official  |  PDF  |  BookHugh Beyer and Karen Holtzblatt. 1997. Contextual Design: Defining Customer-Centered Systems. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA. (Ch 3: Principles of Contextual Inquiry)

1997 An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments

Doug A. Bowman Larry F. Hodges
Virtual Reality
DOI  |  PDFDoug A. Bowman and Larry F. Hodges. 1997. An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments. In Proceedings of the 1997 symposium on Interactive 3D graphics (I3D '97). Association for Computing Machinery, New York, NY, USA, 35–ff. https://doi.org/10.1145/253284.253301

1997 Tangible bits: towards seamless interfaces between people, bits and atoms

Hiroshi Ishii Brygg Ullmer
Prototype
UbiComp
Tangible UIs
DOIHiroshi Ishii and Brygg Ullmer. 1997. Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems (CHI '97). Association for Computing Machinery, New York, NY, USA, 234–241. https://doi.org/10.1145/258549.258715

1999 Information Visualization

Stuart K. Card Jock D. Mackinlay Ben Shneiderman
InfoVis
Methods
PDFStuart K. Card, Jock D. Mackinlay, and Ben Shneiderman (Eds.). 1999. Readings in information visualization: using vision to think. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA. (Chapter 1: Information Visualization)

1999 Principles of mixed-initiative user interfaces

Eric Horvitz
Design Principles
Direct Manipulation
DOI  |  PDFEric Horvitz. 1999. Principles of mixed-initiative user interfaces. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '99). Association for Computing Machinery, New York, NY, USA, 159–166. https://doi.org/10.1145/302979.303030

2000s

2000s

2001 At Home with Ubiquitous Computing: Seven Challenges

W. Keith Edwards Rebecca E. Grinter
UbiComp
Design Principles
DOIEdwards, W.K., Grinter, R.E. (2001). At Home with Ubiquitous Computing: Seven Challenges. In: Abowd, G.D., Brumitt, B., Shafer, S. (eds) Ubicomp 2001: Ubiquitous Computing. UbiComp 2001. Lecture Notes in Computer Science, vol 2201. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45427-6_22

2001 DiamondTouch: a multi-user touch technology

Paul Dietz Darren Leigh
Direct Manipulation
Prototype
DOI  |  PDFPaul Dietz and Darren Leigh. 2001. DiamondTouch: a multi-user touch technology. In Proceedings of the 14th annual ACM symposium on User interface software and technology (UIST '01). Association for Computing Machinery, New York, NY, USA, 219–226. https://doi.org/10.1145/502348.502389

2003 Exploring and Finding Information

Peter Pirolli
Theory
Information Retrieval
PDF  |  BookJohn M. Carroll. 2003. HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA. (Chapter 7 Exploring and Finding Information by Peter Pirolli.)

2004 The familiar stranger: anxiety, comfort, and play in public places

Eric Paulos Elizabeth Goodman
UbiComp
Social Computing
DOIEric Paulos and Elizabeth Goodman. 2004. The familiar stranger: anxiety, comfort, and play in public places. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '04). Association for Computing Machinery, New York, NY, USA, 223–230. https://doi.org/10.1145/985692.985721

2004 Six Learning Barriers in End-User Programming Systems

Andrew J. Ko Brad A. Myers Htet Htet Aung
Design Principles
Education
DOIAndrew J. Ko, Brad A. Myers, and Htet Htet Aung. 2004. Six Learning Barriers in End-User Programming Systems. In Proceedings of the 2004 IEEE Symposium on Visual Languages - Human Centric Computing (VLHCC '04). IEEE Computer Society, USA, 199–206. https://doi.org/10.1109/VLHCC.2004.47

2006 How bodies matter: five themes for interaction design

Scott R. Klemmer Björn Hartmann Leila Takayama
Tangible UIs
Design Principles
Theory
DOIScott R. Klemmer, Björn Hartmann, and Leila Takayama. 2006. How bodies matter: five themes for interaction design. In Proceedings of the 6th conference on Designing Interactive systems (DIS '06). Association for Computing Machinery, New York, NY, USA, 140–149. https://doi.org/10.1145/1142405.1142429

2007 Creativity support tools: accelerating discovery and innovation

Ben Shneiderman
Design Principles
Information Retrieval
DOIBen Shneiderman. 2007. Creativity support tools: accelerating discovery and innovation. Commun. ACM 50, 12 (December 2007), 20–32. https://doi.org/10.1145/1323688.1323689

2007 Doing psychology experiments (Chapter 2 and 12)

David W. Martin
Theory
Chapter 2  |  Chapter 12  |  BookMartin, D. W. (2007). Doing psychology experiments. Cengage Learning. (Chapter 2 and Chapter 12)

2007 Yesterday’s Tomorrows: Notes on Ubiquitous Computing’s Dominant Vision

Genevieve Bell Paul Dourish
Critique
UbiComp
DOIGenevieve Bell and Paul Dourish. 2007. Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision. Personal Ubiquitous Comput. 11, 2 (Feb 2007), 133–143. https://doi.org/10.1007/s00779-006-0071-x

2008 Activity sensing in the wild: a field trial of ubifit garden

Sunny Consolvo David W. McDonald Tammy Toscos Mike Y. Chen Jon Froehlich Beverly Harrison Predrag Klasnja Anthony LaMarca Louis LeGrand Ryan Libby Ian Smith James A. Landay
UbiComp
Prototype
DOISunny Consolvo, David W. McDonald, Tammy Toscos, Mike Y. Chen, Jon Froehlich, Beverly Harrison, Predrag Klasnja, Anthony LaMarca, Louis LeGrand, Ryan Libby, Ian Smith, and James A. Landay. 2008. Activity sensing in the wild: a field trial of ubifit garden. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). Association for Computing Machinery, New York, NY, USA, 1797–1806. https://doi.org/10.1145/1357054.1357335

2008 Designing games with a purpose

Luis von Ahn Laura Dabbish
Social Computing
Crowdsourcing
Machine Learning
DOILuis von Ahn and Laura Dabbish. 2008. Designing games with a purpose. Commun. ACM 51, 8 (August 2008), 58–67. https://doi.org/10.1145/1378704.1378719

2009 Usability evaluation considered harmful (some of the time)

Saul Greenberg Bill Buxton
Methods
Critique
DOISaul Greenberg and Bill Buxton. 2008. Usability evaluation considered harmful (some of the time). In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). Association for Computing Machinery, New York, NY, USA, 111–120. https://doi.org/10.1145/1357054.1357074

2009 The Design of Search User Interfaces

Marti A. Hearst
Design Principles
InfoVis
Information Retrieval
DOI  |  BookHearst, M. (2009). Search User Interfaces. Cambridge: Cambridge University Press. doi:10.1017/CBO9781139644082 (Chapter 1: The Design of Search User Interfaces)

2009 Predicting tie strength with social media

Eric Gilbert Karrie Karahalios
Social Computing
Machine Learning
DOIEric Gilbert and Karrie Karahalios. 2009. Predicting tie strength with social media. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). Association for Computing Machinery, New York, NY, USA, 211–220. https://doi.org/10.1145/1518701.1518736

2009 A vehicle for research: using street sweepers to explore the landscape of environmental community action

Paul M. Aoki R. J. Honicky Alan Mainwaring Chris Myers Eric Paulos Sushmita Subramanian Allison Woodruff
Social Justice
Community-Based Methods
DOIPaul M. Aoki, R. J. Honicky, Alan Mainwaring, Chris Myers, Eric Paulos, Sushmita Subramanian, and Allison Woodruff. 2009. A vehicle for research: using street sweepers to explore the landscape of environmental community action. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). Association for Computing Machinery, New York, NY, USA, 375–384. https://doi.org/10.1145/1518701.1518762

2010s

2010s

2010 Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India

Neil Patel Deepti Chittamuru Anupam Jain Paresh Dave Tapan S. Parikh
Social Computing
Prototype
DOINeil Patel, Deepti Chittamuru, Anupam Jain, Paresh Dave, and Tapan S. Parikh. 2010. Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). Association for Computing Machinery, New York, NY, USA, 733–742. https://doi.org/10.1145/1753326.1753434

2010 Soylent: a word processor with a crowd inside

Michael S. Bernstein Greg Little Robert C. Miller Björn Hartmann Mark S. Ackerman David R. Karger David Crowell Katrina Panovich
Crowdsourcing
Prototype
DOIMichael S. Bernstein, Greg Little, Robert C. Miller, Björn Hartmann, Mark S. Ackerman, David R. Karger, David Crowell, and Katrina Panovich. 2015. Soylent: a word processor with a crowd inside. Commun. ACM 58, 8 (August 2015), 85–94. https://doi.org/10.1145/2791285

2011 Ability-Based Design: Concept, Principles and Examples

Jacob O. Wobbrock Shaun K. Kane Krzysztof Z. Gajos Susumu Harada Jon Froehlich
Design Principles
Methods
Accessibility
DOIJacob O. Wobbrock, Shaun K. Kane, Krzysztof Z. Gajos, Susumu Harada, and Jon Froehlich. 2011. Ability-Based Design: Concept, Principles and Examples. ACM Trans. Access. Comput. 3, 3, Article 9 (April 2011), 27 pages. https://doi.org/10.1145/1952383.1952384

2012 Input Technologies and Techniques

Ken Hinckley Daniel Wigdor
Theory
Design Principles
Direct Manipulation
Julie A. Jacko. 2012. Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition (3rd. ed.). CRC Press, Inc., USA. (Chapter 6: Input Technologies and Techniques by Ken Hinckley and Daniel Wigdor)

2012 Printed optics: 3D printing of embedded optical elements for interactive devices

Karl Willis Eric Brockmeyer Scott Hudson Ivan Poupyrev
Tangible UIs
Prototype
Fabrication
DOIKarl Willis, Eric Brockmeyer, Scott Hudson, and Ivan Poupyrev. 2012. Printed optics: 3D printing of embedded optical elements for interactive devices. In Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST '12). Association for Computing Machinery, New York, NY, USA, 589–598. https://doi.org/10.1145/2380116.2380190

2012 Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects

Munehiko Sato Ivan Poupyrev Chris Harrison
UbiComp
Prototype
DOIMunehiko Sato, Ivan Poupyrev, and Chris Harrison. 2012. Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). Association for Computing Machinery, New York, NY, USA, 483–492. https://doi.org/10.1145/2207676.2207743

2013 The Psychopathy of Everyday Things

Donald A. Norman
Theory
Design Principles
BookNorman, The Design of Everyday Things. Chapter 1: The Psychopathy of Everyday Things, (pages 1–36) (2013 version).

2015 Design and Redesign

Fernanda Viégas Martin Wattenberg
InfoVis
Methods
Critique
MediumFernanda Viégas and Martin Wattenberg, Design and Redesign, first published in Malofiej 22, Annual Book, Mar 27, 2015

2016 Metamaterial Mechanisms

Alexandra Ion Johannes Frohnhofen Ludwig Wall Robert Kovacs Mirela Alistar Jack Lindsay Pedro Lopes Hsiang-Ting Chen Patrick Baudisch
Prototype
Fabrication
DOIAlexandra Ion, Johannes Frohnhofen, Ludwig Wall, Robert Kovacs, Mirela Alistar, Jack Lindsay, Pedro Lopes, Hsiang-Ting Chen, and Patrick Baudisch. 2016. Metamaterial Mechanisms. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). Association for Computing Machinery, New York, NY, USA, 529–539. https://doi.org/10.1145/2984511.2984540

2017 Research through Design

Pieter Jan Stappers Elisa Giaccardi
Methods
Research through Design
Chapter 43  |  PDFStappers, P. J., & Giaccardi, E. (2017). Research through Design. In M. Soegaard, & R. Friis-Dam (Eds.), The Encyclopedia of Human-Computer Interaction (2nd ed., pp. 1-94). The Interaction Design Foundation. (Read Chapter 43 “Research through Design” from 43.1–43.1.15).

2018 A Qualitative Exploration of Perceptions of Algorithmic Fairness

Allison Woodruff Sarah E. Fox Steven Rousso-Schindler Jeffrey Warshaw
Qualitative
Machine Learning
Social Justice
DOIAllison Woodruff, Sarah E. Fox, Steven Rousso-Schindler, and Jeffrey Warshaw. 2018. A Qualitative Exploration of Perceptions of Algorithmic Fairness. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Association for Computing Machinery, New York, NY, USA, Paper 656, 1–14. https://doi.org/10.1145/3173574.3174230

2020s

2020s

2020 Critical Race Theory for HCI

Ihudiya Finda Ogbonnaya-Ogburu Angela D.R. Smith Alexandra To Kentaro Toyama
Theory
Social Justice
DOIIhudiya Finda Ogbonnaya-Ogburu, Angela D.R. Smith, Alexandra To, and Kentaro Toyama. 2020. Critical Race Theory for HCI. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–16. https://doi.org/10.1145/3313831.3376392

2021 Introduction to human-in-the-loop machine learning

Robert Monarch
Machine Learning
Methods
Theory
Chapter 1  |  PDFHuman-in-the-Loop Machine Learning : Active learning and annotation for human-centered AI, Robert (Munro) Monarch, June 2021 ISBN 9781617296741 (Chapter 1: Introduction to human-in-the-loop machine learning)

2021 Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design

Christina Harrington Tawanna R Dillahunt
Qualitative
Social Justice
DOIChristina Harrington and Tawanna R Dillahunt. 2021. Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 397, 1–15. https://doi.org/10.1145/3411764.3445723

2021 How WEIRD is CHI?

Sebastian Linxen Christian Sturm Florian Brühlmann Vincent Cassau Klaus Opwis Katharina Reinecke
Critique
Quantitative
Social Justice
DOISebastian Linxen, Christian Sturm, Florian Brühlmann, Vincent Cassau, Klaus Opwis, and Katharina Reinecke. 2021. How WEIRD is CHI? In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 143, 1–14. https://doi.org/10.1145/3411764.3445488

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